The Hunter Cavalry is the car that the player starts out with in Burnout Paradise. It is a very good car for Freeburn, but for later events, one may want to become more skilled with other more specialized vehicles. However, this car does have some other less-known capabilities. With its handling changes, it has become less useful in stunt run events. Its strength allows it to perform fairly well in marked man and road rage events.Despite its heavy appearance, the Hunter Cavalry is surprisingly light in the air.
The Hunter Oval Champ 69 is the upgraded version of the Cavalry. This is the only burning route upgrade in the game that gives a boost type conversion, in this case from Stunt to agression, and no loss (only gain) in statistics. The upgrade adds strength and more precise handling to the original Cavalry. Although there are no changes to the speed and boost stats, this version is a very effective beginning car for Road Rage events. The boost type change makes it more fit for Takedowns, and the added strength to the car lets it take a beating. However, it is no longer suitable for Stunt Run events, because of its weight
The Mesquite is a decent aggression car that can help players in the early events until they can unlock the Krieger Pioneer or Hunter Vegas. Its speed is actually decent for the earlier Race events. The Mesquite is a more preferable choice for heavy events such as Road Rage. It looks and acts like the mini trucks of old. However, unlike this, it is not suited for off-road races.
The Hunter Mesquite Custom is the upgraded version of the Mesquite. Unfortunately, thanks to the Free february update, it's stats and handling remain the same as the original Mesquite, despite its new rims and paint job. it does not gain or lose any statistic points at all. This vehicle's handling was tweaked in Burnout Paradise's Free february update. Its speed was lowered from 2 to 1 and its boost was lowered from 3 to 2.
The first shutdown rival encountered in the game, the Nakamura SI-7 is a front-wheel drive Speed boost vehicle from Burnout Paradise. The SI-7 is also the first Speed class car unlocked, and being such, it serves as an introduction to the Speed boost system. Because of its front-wheel drive layout, the car's handling is extremely responsive, and the vehicle is easy to handle. (Dont expect any donuts)
The Nakamura Racing SI-7 is the upgraded version of the SI-7. Although there is no statistical changes after the Free february update, the vehicle handles slightly differently than the original. This vehicle can still be replaced not too much later in the game. For example, the Kitano Hydros Custom is not far down the line and is a much better overall car. The Racing model also have a much greater paint job.In front of the left door of the car, there is a dog logo from Criterion Games. The Racing SI-7 is one of 6 front-wheel drive Paradise vehicles that is only capable of performing donuts while driving backwards.
The Vegas is the first vehicle the player will get with a noticeable speed increase. Unfortunately, the low rider style rims with skinny tires do not do well in the way of grip. From starting you may find that the Vegas is prone to fishtailing and spinning out. Also, the Vegas has severe under-steer while cruising or while boosting. It doesn't seem to want to drift at high speeds which limits the uses of this car. It does best in the heavier events, such as Road Rage. The only spectacular detail of this car is probably its paint job. In study at Criterion Games, the acceleration of the Vegas is amongst the best in game.The Hunter Vegas is GREAT during drifts. In Burnout Paradise's Free february update, the Hunter Vegas's speed stat was lowered from 4 to 1.
The Hunter Vegas Carnivale is the upgraded version of the Hunter Vegas. The vehicle gains 1 point in boost. This makes the car a little more useful for Road Race events by allowing it to catch up to other opponents faster. It is also slightly more useful for Race events, but its handling is on par with its original. The strengths and weaknesses remain mostly the same for the Carnivale version. It really looks awesome in black
The Krieger Pioneer is the first of the heavy vehicles in Paradise City. It is a strong SUV, one that can handle a bump or two on the road. It also has decent speed and surprisingly good handling for such a heavy vehicle, which makes this an essential upgrade early on. Unfortunately, it still has the usual disadvantage of sub-par acceleration. It is also not a good car for Stunt Run events due to its weight. It finds its use mainly in Road Rage and Marked Man events, but the handling is decent enough for a Race event if the player is aggressive enough.
The Pioneer Super Gator is the upgraded version of the Pioneer. It gains one extra boost point. This upgrade will benefit the player only if boost is available. However, the extra boost power does assist the acceleration and gives the Super Gator a higher maximum speed than its predecessor. Since the Super Gator is still an aggression car, this means that the player has to be extremely aggressive and Takedown opponents as much as possible to keep the boost going. Everything else remains basically the same.The mighty Pioneer was no slouch, but the Super Gator packs even more boost power to help hunt down your prey.
The Nakamura Ikusa GT is a good stunt car. Its ability to perform stunts such as drifting, its top speed, and fantastic handling are what make this car great early on. It performs well in Race events as well as Stunt Run events. One must be careful of the weight of the car during Stunt Run events, however, because it is a little heavier than the standard Stunt class car. "Ikusa" is the Japanese word for "Battle". The Ikusa GT and its other three variants are the only vehicles with a right-handed steering wheel drive (if you look closely when you are close to the wall, or if you shatter the right side window).
The Nakamura Ikusa Samurai is the upgraded version of the Ikusa GT. The vehicle sports a cool looking Samurai style paint job. This version is also heavier than the Ikusa GT, which actually helps the handling around the long bends in the mountains, which is where this car excels. However, if players get put on a straightaway during a race with this car, they will be in trouble due to the car's poor acceleration. The extra weight also decreases its effectiveness in Stunt Run events, making the more dangerous Stunts harder to perform.
The Kitano Hydros Custom is a Speed Boost vehicle with average statistics in every regard. It has average speed, boost power, and handling. It is good for Race events due to its boost type, but nothing else. The car is far too weak for Road rage and Marked Man events and does not have a very fitting boost type for Stunt Run. It is also advised that one switches to another, faster car once it becomes available.
The Hydros Custom was featured in the July 10 Face Off Thursday. its a front-wheel drive.
The Hunter Reliable Custom is an average agression vehicle. Its slow acceleration makes it impractical for Races, unless players have an aggressive racing style and plan to perform against their opponents instead of outracing them. In other cases, it does decently in Road Rage and Marked Man events due to its strength. Surprisingly, it drifts well and if the boost bar is kept reasonably full, one can also perform some decent Stunt Runs. Its scratched, damaged, junkyard dog-style paint job does not contribute well to its popularity among players. Nonetheless, it is a decent, well-rounded vehicle that is neither spectacular nor disappointing.
The Hunter Reliable Special is the upgraded version of the Reliable Custom. This upgrade trades one speed point for one boost and gains a less damaged paint job. The extra boost does increases its maximum speed and helps with the acceleration, but the need for Takedowns increases to maintain the boost bar. It remains mostly the same as the Reliable Custom, but due to the Reliable Special's new paint job and non-damaged appearance, it is probably more preferred over the original variant.
The Watson R-Turbo Roadster is a Burnout classic and is a fairly good car. It was also known as Roadster when it first appeared in Burnout 1 Its excellent handling allows quick recoveries on the road. The Roadster is best in a Stunt run. Its lightness makes pulling some of the more risky Stunts a lot more possible. It doubles as a solid racer, but don't expect it to take too many hits during Events and be wary of heavier cars.
The Watson Burnout Roadster is the upgraded version of the R-Turbo Roadster. Little has changed besides the paint job, which has been branded for Burnout 2, and the 1 statistic point taken from speed and given to boost. The Burnout Roadster seems to be a predecessor of the Custom Roadster from Burnout 2: Point Of Impact, and originally, the Roadster from Burnout.
The Rossolini LM Classic handles like its real life Ferrari P counter part - the faster this car goes, the better it controls. Steering in first gear with the accelerator planted will guarantee a fishtail, but it handles incredibly well on highways and through regular turns; but be warned that the decrease in turning radius between drift-steering and normal steering is drastic. Drives great with boost. The Rossolini is the embodiment of a Speed car - incredible in handling and speed, but unendingly fragile - glances off traffic cars will send it skidding and attempts to drive by guard rail will result in crashes. In that manner, one crash will send the Classic into Critical Damage during Road Rage and Marked Man events, and this car sees its best performance through reckless driving - so there is no use for it in these events, unless you want a REALLY hard challenge.
To get the most from this car, ignore its fragility and drive it as quickly as possible - because of its insane maneuverability at high speeds, you will get much better results by increasing your reaction time to deal with head-on threats rather than driving it slowly to avoid these threats in the first place.
The Rossolini LM Track Package is the upgraded version of the LM Classic. Even though it has the same stats as its predecessor, it seems to achieve higher maximum speeds, but loses a little bit of its cruising speed. Basically, this car requires more boost use to be an effective upgrade. Otherwise, it is mostly the same car as its original but with better handling around corners.The standard colour for finish 1 on the LM Track Package is similar to the Gulf racing colours. Painted with the same color as its secondary color, the car will have the same decal-scheme as the Euro Classic in Burnout Revenge.
The Hunter Manhattan is a wonderful stunt car in terms of how early on it is unlocked in the game. There will be better ones, but they will not be seen until much later. The reason this is a great stunt car is that it seems to handle better in the air than on the ground. On the ground, it drives like it looks. There is a lot of body roll, a wide turn radius, and although it does drift well, in emulation of the four-wheel drum brakes of old, it takes a landing strip to stop.
All of this does not matter once one drives this car off a split ramp, however. One can easily pull a 360 Flat Spin or one or two Barren rolls in the air. This car is a specialty car. Despite its high strength, its low weight and therefore survival capability does not allow it to perform very well in Road Race events, and its bad handling hinders it in Race events. However, in Stunt Run events it manages to overcome its faults in full.This car has appeared in all games in the Burnout Series since Burnout 2: Point of Impact except for Burnout 3: Takedown.
The Hunter Manhattan Custom is the upgraded version of the Manhattan. It is everything the Manhattan was with a little less boost and a higher cruising speed. With this higher speed, the player can now afford to release boost while attempting to make a sharp turn, making its use more well rounded for events besides Stunt Run such as Races, Marked Man events and Road Rage events. Otherwise it is basically the same as its original.
for the full list, visit http://burnout.wikia.com/wiki/Vehicles_by_unlock_order_(Burnout_Paradise)
The Carson Extreme Hotrod is one of the fastest vehicles in Burnout Paradise, not because of it's Speed or Boost rating (which are pretty formidable anyway), but because of it's special Boost mechanics. It is a far upgraded version of the Carson Hot Rod Coupe, with a new boost system called Locked boost, which works similarly to Speed boost. Instead of the Aggression, Stunt, or Speed boost types, Locked Boost can be used when the boost meter reaches its halfway mark. When the player hits the Boost Button, the Extreme Hot Rod will boost indefinitely. The only way to stop boosting is to either crash, or bring the car to a complete halt using the brakes.
Criterion has rewired Burnout's vehicle dynamics system, so this vehicle handles more intuitively and drifts more realistically than any other vehicle. It is one of two vehicles released in the Boost Specials Pack along with the Montgomery Hawker Mech.
The Extreme Hotrod has an incredibly upgraded engine and both front and rear spoilers to help stabilize it on the ground and improve traction, but the boost wheelie remains relatively unsolved from the original Carson Hot Rod Coupe. Unlike the Hot Rod Coupe, the Extreme Hotrod can actually be useful in some events such as races or stunt runs, and incredibly useful in Time Road Rules if one can safely navigate them. Marked Man and Road Rages are still risky, as the exposed front wheels make most crashes fatal. The Extreme Hotrod is the fastest vehicle in Paradise, and therefore can surpass even the Hunter Manhattan in barrel rolls when sent off a split ramp and in the right hands, and can outrun any car in Paradise City due to its boost mechanics.
he Montgomery Hawker Mech is available in the Boost Specials pack with the Carson Extreme Hotrod or it can be purchased by itself in the Playstation Store. The Mech is an equal speed version of the original Hawker, and is the vehicle in the game with a new, unique switchable boost type. By pressing L3 (LS on the 360) one can switch between Aggression, Speed, or Stunt boost types at any time while driving the Mech. The exterior is Transformer-esque, with robotic and circuit-themed graphics. The car has embedded neon light wires and a neon light 'eye' on each side, which change color according to the selected Boost type. The wheels also have embedded lights, which glow blue and orange when stopped and turn purple and green as the wheels gain rotational speed.
One of the advantages of being able to switch boost is that it enables the Hawker Mech to be able to compete in any event. It also adds some extra strategy. For instance, in a Race, you can use Stunt boost to earn boost, and when you fill it you switch to Speed. Using Stunt to earn acts as a safeguard in case you crash, as Stunt Boost can be earned at any time. When the boost is full, switching to Speed allows you to dominate your opponents. Overall, this ability to switch boost gives a strategic advantage in Online events.
Being a variation of the Montgomery Hawker, the Mech version still resembles the TVR Sagaris (albeit themed after a tuner/street racer, due to the vinyls and the wheels. It could also be said to be themed after an experimental sci-fi car).